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Robotic Therapy Tiles:
Playing Your Way to Health
November 12, 2007
Patients recovering from surgery or injuries may soon be
able to physically play their way to a full recovery with intelligent
robotic systems that generate specialized games to challenge the human
body's abilities.
Henrik Hautop Lund, a robotics and artificial-intelligence professor at the
University of Southern Denmark is developing therapy tiles that guide
patients through physical routines and help them heal.
Each tile is a miniature robotic system employing neural networks. The
system looks like an elaborate, electronic version of Twister. As patients
step on or press the tiles with their hands, the tiles give feedback,
indicating whether ther pressure is firm enough, or if the user is moving
quickly enough. Individuals can use the game alone, or up to four patients
can compete against each other in a game. The tiles can be assembled in any
configuration on the walls and floor to create an intelligent game space.
"The modular robotic tiles are part of what we term 'playware' --
intelligent hardware and software that produces play and playful
experiences," Lund said. "The equipment creates a playful experience that
motivates them to perform the actions needed for the recovery of their
abilities."
Each therapy tile contains its own processor, rechargeable batteries, force
sensor, colored LEDs and communication system.
Photo: Sygehus Fyn Svendborg and Entertainment Robotics
Developed as an alternative to tedious and often monotonous
physical-rehabilitation exercises, Lund said therapy tiles motivate patients
to exercise by providing an instant response to their every movement and
continual feedback on their progress.
Patients become so engaged with the tiles that they often recover with less
effort than trying to stick to a boring workout routine. Cardiac patients,
for example, can compete with each other in a "color race" to get their
pulse rate up to the required levels -- healing becomes almost an
afterthought.
The cardiac rehabilitation unit at Sygehus Fyn Svendborg hospital in
Svendborg, Denmark, has used therapy tiles for a year, and a rehabilitation
center in the Danish city of Odense has been using them for three months.
The system is most useful for patients who require minimal therapy,
especially those who need rehab after being discharged from the hospital.
"The individual training, which the intelligent tiles allow for, is really
the advantage," said Tonny Jaeger Pedersen, a physiotherapist at the Sygehus
Fyn Svendborg hospital. "Motivation and competition is the fuel which makes
us do the most -- regardless of whether being healthy or a patient."
Patients can eventually take the tiles home because the playware is easy to
set up and use. Lund plans to mass produce the technology through a startup
company called Entertainment Robotics.
Games for specific therapeutic treatments are downloaded into a master tile,
which detects the tiles' structure and initiates the game. The tiles analyze
patients' movements, measuring their progress.
Cardiac patients perform rehabilitation activities for their arms and legs
using the therapy tiles at Sygehus Fyn Svendborg hospital in Denmark.
Photo: Sygehus Fyn Svendborg and Entertainment Robotics
For instance, the tiles check for the correct movement of the knee and
proper force that should be exerted to play the game for those who have
undergone knee surgery. Walking paths for hip patients are programmed to
scrutinize the walker for the appropriate weight and force being exerted by
the hip and leg. Cardiac patients can play racing games on the tiles to
reach a pulse-increase goal, while games for the elderly can include balance
training.
At the end of the game the master tile summarizes the patient's performance
on a small display.
Lund's team is investigating using the tiles to help autistic children and
patients with cognitive problems in Odense and as part of a project called
Feelix Growing.
Future iterations of the technology will allow the tiles to respond based on
the patients' physiology while playing the game. If the patient is getting
tired, for example, the tiles could lower the difficulty level until the
patient is sufficiently rested.
"The next natural step," Lund said, "is to use artificial neural networks to
do classification of the patient's behavior and adapt the game (in real
time)."
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